Top 10k strings from Dragonsbane (1983)(Quicksilva)[a3].z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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3 i$="You do not have that.":
3 M$(MONS,ct)=
3 M$(MONS,ca)=
2 m$(mons,ca)=
2 food=food+
2 car=car+u:
2 W$(READY,ct)=
2 M$(MONS,u)=
2 I$="The "+M$(MONS,
2 I$="Enter code of object":
2 FOOD=FOOD+
2 A$(ROOM,cb)=
2 A$(ROOM,ca)=
2 23627+256*
2 (STAR/256))":
2 "23607",-u+
2 "23606",t:
1 x|<<<B<|<B~
1 xBB<<B<|BB~
1 w$(ready,ca)+
1 w$(pr,u),cb)=
1 w$(l,pr)>"<"
1 w$(l,pr)<"2"
1 w$(gh,pr)=
1 room));room:
1 q$="I"))+("ny"
1 pr)-u)+"?":
1 pr))+M$(F,
1 pr))+"flee ?":
1 pr))+" (y/n) ?":
1 pp=pos/((u
1 pos=u)+(87
1 pos=u)+(83
1 pos=u)+(78
1 pos=u)+(69
1 pos=pr)+(87
1 pos=pr)+(83
1 pos=pr)+(78
1 pos=pr)+(69
1 pos=ct)+(87
1 pos=ct)+(83
1 pos=ct)+(78
1 pos=ct)+(69
1 p(l-pr)=t:
1 m$(mons,pr)>bto*.8
1 m$(mons,pr)
1 long winding passagelong narrow corridorgloomy dank dungeon fetid dark dungeon vast echoing hall low,dark hallway long low kitchen tiny stuffy larder torture chamber
1 l+pr=ready
1 i$=s$(qf,3
1 i$=i$+("n"
1 i$=i$+("a"
1 i$=("Dead "
1 i$="you wish to take":
1 i$="you wish to pick up":
1 i$="you wish to eat (0-"+
1 i$="you wish to drop.":
1 i$="weak now.":
1 i$="trade !":
1 i$="to trade ?":
1 i$="to pick up !":
1 i$="to free the princess.":
1 i$="relatively easily.":
1 i$="is not here.":
1 i$="is "+s$(
1 i$="into another room.":
1 i$="has cost you dear !":
1 i$="darkness, and emerge":
1 i$="anything else ? (y/n)":
1 i$="Your insatiable appetite":
1 i$="You killed the monster":
1 i$="You have picked up the ":
1 i$="You have nothing to":
1 i$="You have fallen down it":
1 i$="You crawl through the":
1 i$="You are carrying ":
1 i$="There's nothing more":
1 i$="Enter no. of food units":
1 i$="Are you sure you want":
1 i$="A "+r$(
1 i$=" *** You are dead ***":
1 food+" units of food.":
1 f+":"+w$(f,
1 f+" R. "+W$(F,
1 e$(f+pr+u):
1 bto=bsk+ben+bst:
1 b$(f,pr))+(pr
1 a$(u,ca)="("
1 a$(room,ca)=
1 a$(room,ca):
1 a$(room,ca)
1 X$(U),X$(PR),X$(PR+U):
1 W$(READY,ct)
1 W$(READY,
1 W$(PR,u)=M$(
1 W$(PR,PR)<
1 W$(ORW,pr)=
1 W$(O,pr)="2"
1 W$(L,pr)="d":
1 W$(L,pr)="<":
1 W$(L+pr,u)="
1 W$(L+pr,pr)=
1 W$(F,u)=ROOM
1 W$(F,pr)=t
1 W$(F,pr)="<"
1 V$(ROOM)="
1 TO=ST+SK+EN:
1 Suit of Armour
1 Strength Potion I
1 Strength Elixir t
1 Skill Potion U
1 Skill Elixir
1 Short Spear
1 ST=ST+L*te:
1 SK=SK*1.01
1 READY=READY:
1 QUICKSILVA
1 Pair of Dragonsb
1 Pair of Dragons
1 P(L-pr)=u:
1 OROOM=ROOM
1 O=O+(W$(F,u)=
1 Morning Star
1 Magic Arrow
1 MONS=N$(F)
1 M$(MONS,pr)
1 M Preston"''
1 Looking Glass
1 Large Bird
1 J$(F*PR-U):
1 Insurance Policyq
1 Insurance Policy
1 I$=s$(qf,3
1 I$=I$+S$(QR,
1 I$="want to trade for food":
1 I$="stay. R U N !":
1 I$="is "+s$(
1 I$="followed you !":
1 I$="but you are weak and":
1 I$="and are severely wounded":
1 I$="advised to rest and eat.":
1 I$="Your weapons are:-":
1 I$="You've been badly beaten":
1 I$="You would be insane to":
1 I$="You need both keys":
1 I$="You have no food":
1 I$="You do not have a":
1 I$="You can't carry any more":
1 I$="You already have that.":
1 I$="What princess ?":
1 I$="Warning:you are very":
1 I$="There is a trap-door":
1 I$="Then press ENTER":
1 I$="The room contains:-":
1 I$="The monster is slain":
1 I$="The monster has":
1 I$="The "+W$(L,9
1 I$="Potions you have are:-":
1 I$="Enter new weapon code":
1 I$="Enter code of potion":
1 I$="Enter code of object you":
1 I$="Do you wish to pick up":
1 I$=" nothing !":
1 I$=" Change ready weapon ?":
1 I$=" Take a potion ?":
1 I$=" Please wait, program initialising":
1 Hideous Ogre
1 H$(F)=MONS
1 FOOD=FOOD-l:
1 FOOD=FOOD-L:
1 F+":"+W$(F,
1 F+" "+W$(F+pr,
1 Endurance Potiont
1 Endurance Elixir>
1 EN=EN+L*te:
1 Dragonlord
1 Dark Knight {
1 DRAGONSBANE
1 DDBBBFBBBF@
1 DBBBBb@BBb@
1 D$="8")+(4
1 D$="7")+(.5
1 D$="6")+(2
1 Chained Maiden
1 Chain Mace
1 Broadsword
1 Bow and Arrow
1 Black Knight
1 Beheaded Man \
1 Battle Axe
1 Bag of Gold
1 BTO=(BST+BEN+BSK)*(.8
1 BEN=BEN*1.2
1 BBB@BR<|BR|
1 BB<BB<BBBB=
1 A$(ROOM,f)
1 A$(ROOM,ca)
1 A$(OR,cb)=
1 A$(OR,ca)=
1 A$(MX1,ca)=
1 A!(D80 AB
1 >UEKVF6W':J+;,<L\l|
1 <B><D<>@B<
1 ;"Load an earlier game Y/N ?":
1 991XX\\Nn&'
1 5678HPFCELI
1 40 7 220Q
1 3-Headed Djinni]
1 21The room contains a 12There is a
1 (STAR/256)"
1 (M$(F,ca)=
1 ((obje-u)/PR)-
1 ((RE-u)/pr)-7))":
1 #t;"DO YOU WISH TO PLAY AGAIN (Y/N)":
1 "Your blow misses the","monster completely.",""
1 "You try a body blow,","but the monster checks","it before it lands."
1 "You strike the monster,","merely stunning it","momentarily."
1 "You strike the monster,","but merely knick its","skin."
1 "You strike the monster","a sharp blow, leaving it","slightly stunned."
1 "You strike the monster a","fearsome blow, wounding","it badly."
1 "You rain down blows","upon the beast's","beleaguered hide."
1 "You punish the monster","for its pitiful lack of","speed."
1 "You make a rush at the","monster, but it dodges","at the last moment."
1 "You inflict a severe","blow to the monster's","head."
1 "You have saved the princess","and have destroyed the power","of darkness. Your memory","will endure forever as the","most glorious dragonslayer of","all time."
1 "You counter the beast's","fierce blow, sending","the monster reeling."
1 "With a spine-chilling","howl, the monster knocks","you to the floor."
1 "With a powerful blow,","the monster knocks you","off your feet."
1 "Whining pitifully, the","monster tries to crawl","away."
1 "The monster thumps your","back, knocking the wind","from you."
1 "The monster strikes your","shoulder, causing a","sharp pain."
1 "The monster strikes you","a fierce blow in the","stomach."
1 "The monster slashes","your forehead, wounding","you badly."
1 "The monster cowers, as","you wound it mortally.",""
1 "The monster counters","your attack, sending","you reeling backwards."
1 "STAR-(256*
1 "ROOM/172*20":
1 "G"))+("n"
1 "Functions are :-","","P : Pick up an object","D : Drop an object","C : Change ready weapon","E : Eat some food","I : Inventory","L : Look","F : Free Princess","Q : Quit game (sym. sh.)","","H : Display this page","","Movement : Cursors"
1 "Enter code of option :","0) Return to game","1) Save game","2) Load another game","3) Restart","4) Quit program"
1 "Catching the monster","off guard, you wound","it deeply."
1 "A lightning drop-kick","knocks the monster","against the wall."
1 "A blow leaves you","momentarily stunned,","but you soon recover."
1 "7220"+L*te
1 "55136+(96*(
1 "5",u;"*** CONGRATULATIONS ***":
1 "48342",q:
1 "4560"+res*te+k:
1 "40","13","33","11","31"
1 "40","1","1","20","1","172","4","5","1","9","5","1","12","5","1","24","5","1","29","5","1","37","5","1","40","8","7","40","6","64","40","7","220"
1 "4",PR;">"
1 "4",PR;" ":
1 "3"+(e-u)*ct+n:
1 "255"-x,y:
1 "23606",T:
1 "23606",STAR-
1 "20",u),ca)=
1 "19",pr;U$(pr
1 "19",pr;"> ":
1 "17",u),cb)=
1 "17",pr)="<":
1 "154+32*ad":
1 "13";"R Rose"''
1 "13";"P Hunt"''
1 "13";"D More"
1 "11";" "
1 "(172-ROOM)/172*20":
1 "(",u),ca)=
1 "&",U),cb)=
1 sinister armoury banquet hall
1 frozen store-room foul smelling place musty cellar
1 dusty parlour
1 decaying courtyard
1 Dragon's Lair
1 22Prepare for battle ! 26You have been attacked 18bids you goodbye
1 20Would you like to
1 18obtain supplies
1 18Prepare to fight !
1 17trade for food
1 17leaves the room
1 17Do you wish to
1 17Do you want to
1 14the monster
1 13unfriendly
1 13speak with
1 13benevolent
1 12the beast
1 11friendly
1 11You see a
1 10hostile
1 10contact
1 Please wait, program initialising